The 18th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia
SIGGRAPH Asia 2025, the 18th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia, will take place from 15 – 18 December 2025 at the Hong Kong Convention and Exhibition Centre (HKCEC).
As a premier event in computer graphics, interactive techniques, AI, XR, animation, and gaming, SIGGRAPH Asia brings together researchers, developers, creators, and industry professionals to exchange ideas and showcase innovations shaping the future.
2025 Theme: Generative Renaissance
This year’s theme explores how AI is transforming creativity, art, and science, leading to new forms of expression and discovery. The event will highlight how generative AI is reshaping industries and sparking new creative possibilities.
Venue
Hong Kong Convention & Exhibition Centre -HKCEC
Organizer
Koelnmesse (Beijing) Co., Ltd.Similar exhibitions
Technologies, Inventions, Innovations
Construction Technology, Materials and Equipment, Interior Fittings
Design Services
Facility Management
Information and Communication Technology, Software
Lighting, Lighting Technology
Agriculture ,Forestry, Landscape Gardening, Fisheries, Livestock Farming
Clothing, Fashion, Accessories
Construction Technology, Materials and Equipment, Interior Fittings
Design Services
Financial and Insurance Services, Real Estate, Export Promotion
Food Processing and Packaging Machinery
Food, Beverage and Luxury Foodstuff
Furniture, Interior Design
Industrial Equipment, Maintenance
Information and Communication Technology, Software
Medical Engineering, Health, Pharmaceuticals, Care
Subcontracting
Teaching and Learning Aids, Further and Continuing Education, Business Start-up, Human Resources Development
Textiles (Clothing and Home Textiles, Technical Textiles)
Tourism
Trade Fairs for Capital Goods
Trade Fairs for Consumer Goods
Transport and Traffic
Vehicles (Cars, Commercial Vehicles, Motorcycles, Caravans, Parts and Accessories)
Paper and Printing Industry, Media Production
Toys, Games, Computer Games
Information and Communication Technology, Software
Consumer Electronics, Multimedia
Electrical Engineering, Electronics
Information and Communication Technology, Software
Technologies, Inventions, Innovations
Technologies, Inventions, Innovations